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Aisnon-A

8 Art Reviews

5 w/ Responses

Given that this is meant to be a logo, you did quite well. It's simple, conceptually impressive, and technically consistent. Most notable is the implied symmetry. The slight variations in the cap's radial design, in addition to the ideal composition of the logo's face and the texture, give the logo an organic, personal nature. This aptly reflects its inspiration; I can fathom this work being used as a logo for music sketches, or for any other like purpose, really.

This could conclusively stand alone, but that makes it all the more curious for me to see where you may develop this sketch. If anything, the background would probably receive attention, although I do not see any need. (Some have questioned my aesthetic sensibilities. Then I question theirs... blah blah, subjectivity, blah blah...)

Incidentally, I did not consider any sex at first glance; I do not view design in that manner.

Krichotomy responds:

I've considered "stamping" the design on some sort of background texture. Other than that, I have no further plans for the design.

What I like most about this work is that you blended pixel design with a watercolor (?) technique. The contrast between expectation reality, in addition to your competency in maintaining the essentials to the visual direction of Link's Awakening, highlights the amount of conscious effort you made, which is furthered illustrated, both figuratively and literally, by the consistency of your technique throughout the work.

This is another successful piece, I say, in your repertoire.

Krichotomy responds:

The black outlines are actually traced directly from a Link's Awakening screenshot, and the colors and other scene elements are indirectly taken from it as well, so don't give me too much praise. :) I mostly focused on achieving a pleasant balance between pixel art and the color canvas (using overlaid filters). Thanks for your review!

The references are effectively placed as they are stylistically integrated within the work's color and geometric scheming. And the design of the character is refreshing; I usually observe the moe'd-as-flip and cannot-have-too-much-skin variations of the manga style within an identical if not similar context.

Nice to see more original work from you.

Krichotomy responds:

I feel like the floating green logo that is encircling the character is out of place stylistically (because of how rigid and clean it is), but I wasn't concerned enough about it to make any changes.

Yeah, I get tired of all the moe obsession and oversexualization.

Thanks. :)

Viewing the effects of the mushroom in isolation likes this evokes serious memories. 50$ is not worth 'that', not at all.

There can be some more refinements along Ness's contour, especially around his uplifted leg, hands, and part of his shirt. These are meager peccadilloes, but other than that, you captured the mushroomized particular well. Great (ironic) comedy, representation --- Ness has the ideal expression ---- style, composition, and mood. Everything is tied well with the black background. It adds emphasis to 'that.'

Nice job!

There is something attractive about your style.

Though you state 'horrible anatomy,' the technical skill and the sensitivity you had toward the medium demonstrates a more conscious and purposed illustration. I mean, ZUN's illustrations are not comparable to the 'ideal' manga style; they have a unique charm. I particularly like this character's conceptual mix between a magician and a swords-woman. Though, I cannot imagine how this OC would operate in an danmaku battle. I reckon she'd be somewhat similar to Youmu yet employ more explicit ghastly qualities?

Whatever the case, the OC is creative. Not a Mary Sue by any interpretation, as there is evident thought.

Krichotomy responds:

Thank you. I think we feel similarly about this image. Despite the anatomical errors, a lot of "confidence" and "purpose" went into this drawing to create a consistent style that I am very pleased with.

My current ideas have this character primarily firing danmaku with the wand in it's default form, perhaps only unleashing the sword as a "bomb" attack (or, less directly associated to a game, as a "high-power close range attack").

Fierceness. Such Fierceness, and yet I sense subtle comical undertones. I cannot look at this illustration without having some image of a wanna-be-bad-daddy. I think its the contour and the simple yet slightly textured fills and the docile abstract background, or maybe it is some subconscious bias.

A well-made homage to the canonical Bowser.

The texture on this portrait is riveting. It gives it that antique feeling, which seems to correspond with the description you have given. This effect is accented by the different concentrations of strokes around the body, which de-conventionalizes most standards, or rather expectations, around drawing portraits (from my experience with the style, anyway). The countenance is almost poignant, only amplified by the body's posture and tough clothing. But alas, this does not look finished, but somehow viewing is pleasurable nonetheless.

For what it is, this is well designed.

RocketHorse responds:

Thank you for making a professional critique instead of "I like the shading"

Interesting design. Each figure exhibits some adumbration of personality, being clean, explicit, and expressive. This shows well on the girl, who I presume to be Angela. She seems to embody the basic concept behind your work in progress. As for the rest of the picture ---- there is great balance between the spaces. The black contrasts fittingly with the colors positioned to the right, which have a pleasurable composition on their own accord. It gives the impression that the Oddlings will be both venture into the "colorful" and "Stygian" aspects of adventure and living.

This is an impressive teaser, and it incites me to read The Oddlings if it was completed.

Joined on 6/13/14

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